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The Omins: the search of Ominia

Guide generations of Omins through a network of mysterious portals in search of Ominia, a land known only through stories where they may finally live in peace.

As their immortal Umak, build settlements, raise families, unite different peoples, and gain divine powers across worlds that slowly turn against them.

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YOU ARE THE UMAK

As an immortal demigod sent to guide the Omins, you walk among them, command them directly, open portals to new lands, and gain divine powers.


The Omins need you to reach Ominia, while you need them to ascend to godhood. But you are not alone.
Other demigods also seek ascension and may help or fight you along the way.
 

Each world is ruled by a deity who may share some of their power with you. But first, you must earn their trust.

BEYOUND THE PORTALS

Each world seems peaceful at first,
with resources to gather, houses to build,
territories to explore, and families to raise.
 

Every time, the Omins arrive with the same hope:
that this new world might finally be Ominia.
And every time, something goes wrong
 

A mysterious curse seems to follow them wherever they go, slowly turning each world against them until they are forced to leave everything behind,
cross another portal, and begin again.


And again. And again.

UNITE DIFFERENT CLANS

As you cross the worlds, you will meet humans, orcs, and other peoples who may join your journey.
 

Each race brings its own technologies, strengths, and needs. Together they can build a stronger clan, but meeting their different needs and keeping everyone united will be a challenge.

A FANTASY STRATEGY GAME

The Omins combines direct RTS-style control with the living community of a colony sim and a touch of classic god games.

DIRECT CONTROL, LIVING OMINS

Issue direct orders to move, gather, build, and fight.

At the same time, the Omins take care of their own needs, react to danger, retreat when overwhelmed, and help fallen companions.
 

Their autonomy reduces repetitive micromanagement without taking strategic control away from you.

BUILD, EXPLORE, AND FIGHT

Gather resources, raise families, and build homes, production structures, barracks, walls, and towers.
 

Explore beyond the fog of war to discover resources, opportunities, dangers, and new paths through the world.

Simple needs and resource management leave equal room for growing the settlement, exploring the land, and fighting enemies.

THE WORLD REACTS TO YOUR PROGRESS

As the Omins grow in number and the Umak’s influence spreads, the world becomes increasingly dangerous.
 

In each world, you will need to decide how quickly to grow, where to expand, and when to prepare for the threats gathering around your settlement.

A JOURNEY SHAPED BY YOUR CHOICES

Every chapter has clear objectives and an ending, but you decide how to reach it.
 

What you build, where you explore, when you fight, which powers the Umak gains, and which portal you cross next will shape your people’s future across the worlds.

ERA-BASED ADVANCEMENT

Progress through different eras that unlock new buildings, tools, and strategic possibilities as the journey continues.
 

Rather than navigating an overwhelming technology tree, advancement remains closely connected to the needs of your settlement and the events of each chapter.

LESS SIMULATION, MORE IMMERSION

The Omins keeps needs, production, and resource management intentionally understandable.

Information is communicated through the Omins and the world whenever possible, reducing time spent inside menus and interfaces.
 

The goal is not to manage a collection of abstract values, but to observe a living community and guide it through the events that shape its story.

FAQ

What kind of game is The Omins?

The Omins is a fantasy settlement strategy game that brings together elements of RTS, colony sims, exploration, and classic god games. The game has varied pacing, with each chapter moving between calmer phases of village building and growth and more intense periods of danger and combat.

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What modes will it include?

The core experience is a story-driven campaign composed of structured scenarios with clear objectives and win/lose conditions. Skirmish modes with customizable parameters are planned, and additional variations may be introduced if they reinforce the core design.

 

When and where will it be released?

The current focus is expanding the demo, growing the community and preparing crowdfunding. Early Access timing will be announced after crowdfunding once scope and resources are defined. The initial release is planned for PC via Steam on Windows and Linux.

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Multiplayer and languages?

The initial release is planned as single-player only. Future multiplayer depends on community growth and resources. At launch the game supports English, Italian, Spanish and French, with additional languages potentially added later.

 

Why crowdfunding?

The Omins is independently developed by a solo developer. Crowdfunding helps validate the project, expand the community, secure development time and maintain creative independence. Development is already well underway; crowdfunding accelerates and stabilizes it.

About

My name is Natale Guzzo, and I have been developing The Omins on my own since 2020.

Strategy games are my favorite genre, yet none rank among my favorite games of all time.
Over time, I realized that what I often missed was a story that truly stayed with me.

With The Omins, my ambition is to create a strategy game with clear direction and emotional weight:
a search for a home, a journey across unknown worlds, and progression that supports a larger narrative.

Ultimately, The Omins does not aim to be the most simulation-heavy or competitive strategy game, but one in which guiding a community becomes something memorable, not merely efficient.

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