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June-July 2023 Update

Updated: Jul 12, 2023

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Hello dear friends of the omins! During the last month, the development has taken most of my time and I didn't communicate too much. I'm sorry for it 🤓 This should change in the next weeks, since the Kickstarter campaign is planned in 3 months and we need much more followers before launching it. According to some fellow developers I need 1000+ followers on KS to reach the funding goal of 35K€. This means that I should start to communicate quite intensively. At the same time I must prepare a demo and the project page on Kickstarter. And since I'm working alone most of the time, this will be challenging (and exciting). Game cover I'm also looking for an artist to draw the cover for the game. Apparently, it's more difficult than I thought at the beginning. I'm contacting people on ArtStation, on Fiverr and also game art studios. If someone among you knows an artist or a studio interested in this job, please let me know at my email MacOS I'm trying to figure out all the restrictions to run an application on MacOS. By default, MacOS runs only applications that are signed and notarized. It is still possible to run the game even if it does not comply with these requirements but the user needs to modify some system preferences. Ideally, I should avoid this last case. So, another goal for the KS is to have everything ready to port the demo also on MacOS. Development The development was focused on game controls, user interface and the rework of some modules. I implemented more than 30 orders that the player can give to the omins. And many others still need to be implemented. Why so many orders? Well, I imagined The Omins as a game in which the player has more interactions with the units rather than with the buildings (as done in village building games). Anyway the player doesn't need to micro-manage the omins all the time. My objective is to give the player a feeling of total control over the omins so that he can order them to do almost everything including chatting with another omin, attempt to seduce him/her, capture a surrendered enemy, tame an animal, rescue an injured ally, extract resources, hunt, build, repair, sleep and so on... In order to make all these commands easily accessible by the player I had to introduce a series of tools and mechanics, such as a command menu, the command pins, the possibility to chain commands and a button to hurry the omins. I think all these aspects will become much clearer when presented visually. So, I'm planning to make a series of videos to publish during the next weeks in order to explain the controls of the game and show the functioning of the different orders.


That's all folks! Please, share the project with your friends and on social media to support the project 😀 Finally, I'd like to thank all the new people that subscribed to this newsletter. Don't hesitate to contact me at the address below or on Discord to share your thoughts or ask questions about the project.

See you soon 👋 Gunax

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