
PRESSKIT
Factsheet
Title
The Omins
Developer
Temesa Games - Natale Guzzo
Brief Description
The Omins is a hand-painted 2D fantasy settlement game blending real-time strategy, survival, and exploration. Guide a community of small folks across mysterious worlds as they search for a place they can truly call home.
Roadmap
[April 2026] save system added to the demo
[April 2026] Steam demo release, with more content planned throughout the year
[Second half of 2026] Kickstarter campaign
[End of 2027] Early Access release on Steam (subject to change)
Platforms
Steam (Window, Linux, Ios)
Press / Business contact:
Demo download
Steam page
Official website
www.temesagames.com
Socials
Youtube: @theomins

Description
In The Omins, you guide a small community growing and surviving in a hostile world. You decide what to build, where to explore, when to expand, and how much risk to take. Each scenario gradually uncovers new details about the nature of the Omins, their world, and the forces shaping it.
RTS and colony-sim, together
The game blends RTS-style controls and colony-sim mechanics:
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You issue direct orders to your Omins like in a classic RTS: combat, gathering, construction, priorities, and tactical responses. But the game avoids the typical RTS pressure of constant escalation, focusing instead on exploration and uncovering the world’s mysteries.
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Like in colony-sim games, Omins are not disposable units. They react to danger, flee when overwhelmed, help fallen companions, and take care of their own needs, from food to rest. Losses matter, but the community can recover and grow again over time.
Key Features
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You issue direct orders to your Omins: move, gather, build, and fight. Timing and tactical choices shape the success of a settlement and the outcome of each encounter.
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The Omins are not simple units. They react to danger, flee when overwhelmed, help fallen companions, and take care of their own needs, from food to rest. Losing them is part of the game, but the community can grow and renew itself over time.
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Every settlement begins with limited resources. You gather what you need to build homes, food and material production buildings, barracks to recruit soldiers, and towers and walls to defend the village.
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Exploration plays a central role. Unexplored territories contain resources, opportunities, and threats. Venturing into them is necessary to progress, but it is not always safe. The world is covered by a fog of war that reveals new areas as they are explored and conceals them again when they are forgotten.
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The Omins progress through different eras, unlocking new buildings, tools, and possibilities as their journey continues.
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The game unfolds through structured scenarios, each with clear objectives and defined challenges. As you progress, new clues emerge about the nature of the Omins and the threats they must confront.
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Immersion comes before heavy simulation. Interaction with the Omins and their world stays at the center, reducing micromanagement and limiting time spent in menus and interfaces.
VIDEOS
Logos


Screenshots






