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PRESSKIT

Factsheet

Title

The Omins

Developer

Temesa Games - Natale Guzzo

Brief Description

The Omins is a hand-painted 2D fantasy settlement game blending real-time strategy, survival, and exploration. Guide a community of small folks across mysterious worlds as they search for a place they can truly call home.

Roadmap
[April 2026] save system added to the demo 

[April 2026] Steam demo release, with more content planned throughout the year
[Second half of 2026] Kickstarter campaign
[End of 2027] Early Access release on Steam (subject to change)

Platforms

Steam (Window, Linux, Ios)

Press / Business contact:

contact@temesagames.com

 

Demo download

The Omins on Itch.io

Steam page

The Omins on Steam

Official website

www.temesagames.com

Socials

Youtube: @theomins

VillageCover.jpg

 

Description

In The Omins, you guide a small community growing and surviving in a hostile world. You decide what to build, where to explore, when to expand, and how much risk to take. Each scenario gradually uncovers new details about the nature of the Omins, their world, and the forces shaping it.

RTS and colony-sim, together

The game blends RTS-style controls and colony-sim mechanics:

  • You issue direct orders to your Omins like in a classic RTS: combat, gathering, construction, priorities, and tactical responses. But the game avoids the typical RTS pressure of constant escalation, focusing instead on exploration and uncovering the world’s mysteries.

  • Like in colony-sim games, Omins are not disposable units. They react to danger, flee when overwhelmed, help fallen companions, and take care of their own needs, from food to rest. Losses matter, but the community can recover and grow again over time.

 

Key Features

 

  • You issue direct orders to your Omins: move, gather, build, and fight. Timing and tactical choices shape the success of a settlement and the outcome of each encounter.

  • The Omins are not simple units. They react to danger, flee when overwhelmed, help fallen companions, and take care of their own needs, from food to rest. Losing them is part of the game, but the community can grow and renew itself over time.

  • Every settlement begins with limited resources. You gather what you need to build homes, food and material production buildings, barracks to recruit soldiers, and towers and walls to defend the village.

  • Exploration plays a central role. Unexplored territories contain resources, opportunities, and threats. Venturing into them is necessary to progress, but it is not always safe. The world is covered by a fog of war that reveals new areas as they are explored and conceals them again when they are forgotten.

  • The Omins progress through different eras, unlocking new buildings, tools, and possibilities as their journey continues.

  • The game unfolds through structured scenarios, each with clear objectives and defined challenges. As you progress, new clues emerge about the nature of the Omins and the threats they must confront.

  • Immersion comes before heavy simulation. Interaction with the Omins and their world stays at the center, reducing micromanagement and limiting time spent in menus and interfaces.

VIDEOS

Logos

TheOmins Logo Color
TheOmins_logo4.png

Screenshots

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