
PRESSKIT
Factsheet
Title
The Omins
Developer
Temesa Games
Natale Guzzo - solo developer
Publisher
Self-published / Temesa Games
Platforms
Windows, Linux e macOS
Status
In development
Current demo
Teaser v2 available in itch.io
Brief Description
The Omins is a watercolor 2D fantasy settlement strategy game combining RTS-style direct control, colony-sim autonomy, exploration, and elements inspired by classic god games. As the immortal Umak, players guide generations of Omins through worlds connected by mysterious portals, building settlements, uniting different peoples, and gaining divine powers as they search for Ominia, the peaceful land where they hope to live without ever having to leave. A mysterious curse gradually turns each world against them until they are forced leave everything behind, cross another portal and begin again. And again. And again.
Roadmap
[November 2026] Steam demo release
[First half of 2027] Kickstarter campaign
[2028] Early Access release on Steam (subject to change)
Press / Business contact:
Demo download
Steam page
Official website
www.temesagames.com
Socials
Youtube: @theomins

Description
The Omins is a watertcolor 2D fantasy settlement strategy game. For untold generations, the Omins have been forced to cross a vast network of mysterious portals in search of Ominia, a peaceful land known only through stories, where they may finally live without ever having to leave.
What It’s About
Players take the role of the Umak, an immortal demigod who walks among the Omins, guides them from world to world, and gains divine powers. The Omins need the Umak to reach Ominia, while the Umak needs them to ascend to godhood.
Each chapter begins in relative peace, with resources to gather, a settlement to build, and families to raise. Through exploration, players discover dangers and sources of power, and encounter humans, orcs, and other peoples who may join the clan.
As the Omins grow in number and the Umak’s influence spreads, a mysterious curse gradually turns the world against them until they must leave, cross another portal, and begin again.
How It Plays
The game combines RTS-style direct control with colony-sim autonomy and a touch of classic god games. Players issue orders to move, gather, build, and fight, while the Omins take care of their own needs and react to danger.
Structured chapters and varied pacing leave equal room for settlement growth, exploration, and combat. Choices about the clan, the Umak’s powers, and the next portal shape the journey across the worlds.
Information is communicated through the Omins and the world whenever possible, reducing time spent inside menus and interfaces.
Key Features
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A journey across portal-connected worlds. Each structured chapter unfolds in a new world with its own landscapes, creatures, dangers, magic, and clear objectives. The clan’s composition and the portals chosen shape its continuing journey.
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Play as the immortal Umak. Players walk among the Omins, open portals, and gain divine powers. Other demigods may help or hinder the journey, while each world’s deity may share some of their power once their trust is earned.
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Worlds that react to progress. As the Omins grow in number and the Umak’s influence spreads, danger intensifies. This creates varied pacing, moving between calmer phases of village building and more tense periods of danger and combat.
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Build, explore, and fight in equal measure. Simple needs and clear resource management keep the focus on growing the settlement, exploring for powers and allies, and preparing for combat. Progress through eras unlocks new buildings, tools, and strategic options.
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RTS-style direct control with colony-sim autonomy. Players issue orders to move, gather, build, and fight, while the Omins handle assigned roles and take care of their own needs. Autonomy reduces repetitive micromanagement without removing tactical control.
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A living clan of different peoples. Omins form families, react to danger, flee when overwhelmed, and help fallen companions. Humans, orcs, and other peoples can join the same clan, each bringing their own technologies, strengths, and needs.
VIDEOS
Logos


Screenshots







