Hello dear friends of the omins! It's time for a new update 🤓
The planned launch date of the Kickstarter is approaching but we are still far from the number of followers we need to grant its success. That's why in the last month I started to play a little with the ads campaigns in Facebook and in Instagram. Maybe some of you have joined this newsletter thanks to it. You can find the video I used for the ads at the following link:
At the same time I'm working hard to get the first official demo ready for October. Then I will contact some content creators to play the game and show it to the public.
The objective is to reach 1000+ followers on Kickstarter in order to set a funding goal of 35K€. If this objective cannot be reached in October, the launch date of the Kickstarter may shift to November. I don't like the idea of postponing it, but this is for me something like the first boss fight in the development of the game and I want to be sure to be prepared for it.
Ads campaigns
At the beginning of August I launched an ads campaign on Facebook and Instagram consisting of a video and a button opening a link of my choice. Here are the results for ~9 days of ads campaign:
430k impressions
42.5k clicks
+ 68 Instagram followers
+ 52 Facebook followers
+ ~130 Mailing list contacts
+ ~300 Steam wishlists
+ 5 Kickstarter followers
+ 10 Discord members
I'm quite satisfied of results considering that I was experimenting all the time and that August is not the best period to run ads for videogames. For the next ads campaign I already have an optimal configuration and don't need more testing.
Development
Main menu and localization: I created a main menu with Video and Audio configurations and a language menu. The first official demo will include the following languages: English, Italian, French and Spanish.
The resource panel has been completed with the description of all resources present in the game. A hint label will show the description of objects and units by simply pointing the mouse on them and waiting a few seconds. Alternatively, the label can be forced to show by holding the key H.
Most weapons and armors have different classes depending on the material used to craft them: stone weapons are crafted with stone components, copper armors are crafted with copper components, and so on. Components are created by Crafters in the crafter huts. Weapons and armors when damaged need components to restore them. Divine weapons can be used only by Hero soldiers and they never get damaged.
Omin Panel: the player can inspect the status, the skills and the gears of his omins by opening the Omin panel that is placed at the bottom-left corner of the screen. Much information has been added to it, including the weapon and the armors owned by the omin.
That's all folks! Please, support the project and share it with your friends and on social media😀
Finally, I'd like to thank all the new people that subscribed to this newsletter. Don't hesitate to contact me at the address below or on Discord to share your thoughts or ask questions about the project.
contact@temesagames.com
See you soon 👋 Gunax